Linear Automobile Electronics AKR 1 User Manual

AKR-1  
Digital Keyless Entry System  
With Built-in Wireless Receiver  
Installation and Programming Instructions  
(760) 438-7000 • FAX (760) 438-7043  
USA & Canada (800) 421-1587 & (800) 392-0123  
Toll Free FAX (800) 468-1340  
 
FEATURES  
INSTALLATION  
KEYPAD PROGRAMMABLE  
To avoid damage to the unit from static discharges, connect the  
EARTH GROUND terminal to a good earth grounding point. Suggested  
wiring size is 18 AWG for earth ground and power (up to 500 feet  
of 18 AWG wire can be run for power, use larger wire for longer  
runs). Use 22 AWG or larger (depending on the load) for all other  
connections.  
480 ENTRY CODE CAPACITY  
480 TRANSMITTER CAPACITY  
SUPPORTS 4 BLOCKS OF TRANSMITTERS WITH 4 FACILITY CODES  
WEATHER-PROOF, TAMPER-RESISTANT RADIO ANTENNA  
SUPPORTS 1 MODEL MGT SAFETY EDGE TRANSMITTER  
1-6 DIGIT ENTRY CODE LENGTH  
4 INDEPENDENT OUTPUTS (TIMED/TOGGLED)  
4 INDEPENDENT TIMERS  
EACH ENTRY CODE CAN BE PROGRAMMED TO ACTIVATE EITHER OR BOTH RELAYS  
RELAY CONTACTS ARE FORM “C” (N.O. & N.C)  
SOLID STATE OUTPUTS ARE OPEN COLLECTOR (SWITCH-TO-COMMON)  
TWO STATUS INDICATORS  
COURTESY LAMP  
PIEZO SOUNDER  
TIMED ANTI-PASSBACK (LAST 3 VALID ENTRIES)  
KEYPAD LOCKOUT  
TACTILE KEY FEEL  
CAUTION: If the unit is AC powered, and one side of  
the power transformer secondary is connected to earth  
ground, connect the grounded side to the “-” power  
terminal of the unit.  
Select a location for the keypad.For door access control installations,  
mount the keypad near the controlled door. For gate control  
installations, mount the keypad in clear view of the gate, but far  
enough from the gate so the user cannot touch the gate from the  
keypad.  
DOOR SENSE INPUT  
INHIBIT INPUT  
REQUEST-TO-ENTER INPUT  
WARNING:TO AVOID SERIOUS INJURY OR DEATH,  
MAKE SURE THAT THE UNIT IS FAR ENOUGH FROM  
THE GATE SO THAT THE USER CANNOT TOUCH THE  
GATE WHILE OPERATING THE KEYPAD. HOWEVER,  
THE GATE MUST BE FULLY VISIBLE FROM THE  
KEYPAD.  
1
 
COMPONENT LOCATIONS  
ANTENNA  
(HIDDEN)  
RED/GREEN  
POWER/ACCESS  
INDICATOR  
YELLOW  
"LOCKOUT"  
INDICATOR  
JUMPER JP2  
REMOVE  
TO RESET  
MASTER CODE  
TERMINAL  
BLOCK  
NIGHT  
LIGHT  
JUMPER JP1  
REMOVE TO  
REDUCE  
BEEPER SOUND  
TACTILE  
KEYPAD  
KEYLOCK  
Figure 1. Component Locations  
2
 
WIRING DIAGRAM  
TYPICAL GATE INSTALLATION WIRING  
TYPICAL DOOR INSTALLATION WIRING  
AKR-1 TERMINALS  
AKR-1 TERMINALS  
ELECTRIC  
DOOR  
STRIKE  
1
2
1
2
N.O.  
COMMON  
N.C.  
N.O.  
COMMON  
N.C.  
OPEN  
MAIN  
RELAY  
MAIN  
RELAY  
3
3
GATE  
OPERATOR  
4
4
OUTPUT #3  
OUTPUT #4  
OUTPUT #3  
OUTPUT #4  
5
5
TRANSFORMER  
ISOLATED  
AUXILIARY  
POWER  
6
6
POWER  
SUPPLY  
DC OR AC POWER  
DC OR AC POWER  
7
7
COMMON  
N.O.  
8
COMMON  
N.O.  
8
9
9
ALARM  
CONTACT  
TO ALARM  
SYSTEM  
AUXILIARY  
RELAY  
AUXILIARY  
RELAY  
10  
11  
12  
13  
14  
15  
10  
11  
12  
13  
14  
15  
COMMON  
N.C.  
COMMON  
N.C.  
FIRE  
ACCESS  
REQUEST-TO-ENTER  
COMMON  
REQUEST-TO-ENTER  
COMMON  
DOOR  
SWITCH  
INHIBIT  
DOOR SENSE  
INHIBIT  
TIMER  
EARTH GROUND  
EARTH GROUND  
NOTE:  
TERMINAL 14 SET FOR INHIBIT  
NOTES:  
1. ALARM SHUNT SET FOR AUXILIARY RELAY  
2. TERMINAL 14 SET FOR DOOR SENSE  
GROUND  
STAKE  
GROUND  
STAKE  
REQUIRED WIRING  
OPTIONAL WIRING  
OTHER WIRING  
CAUTION  
REQUIRED WIRING  
OPTIONAL WIRING  
IF THE UNIT IS AC POWERED,  
AND ONE SIDE OF THE POWER TRANSFORMER SECONDARY  
IS CONNECTED TO EARTH GROUND, CONNECT THE GROUNDED  
SIDE TO THE "-" POWER TERMINAL OF THE UNIT.  
3
 
Pedestal Mounting  
Wall Mounting  
The AKR-1 keypad can be mounted on a standard pedestal.  
The AKR-1 keypad can be mounted directly to a wall or flat  
surface.  
Use four security bolts and locking nuts to secure the  
keypad’s backplate to the pedestal (see Figure 3).  
Use the appropriate fasteners to secure the keypad’s  
backplate to the mounting surface.  
When mounting the keypad to a concrete wall, use concrete  
wedge anchors or molly anchors (see Figure 4).  
WALL MOUNTING  
PEDESTAL  
USE CONCRETE  
WEDGE ANCHORS  
OR MOLLY ANCHORS  
MOUNT BACKPLATE WITH  
SECURITY BOLTS AND LOCKNUTS  
Figure 3. Pedestal Mounting Keypad Backplate  
Figure 4. Wall Mounting Keypad Backplate  
4
 
Gate Control  
Refer to Figure 5 for an outline of a typical gate installation.  
Route four wires between the gate and the keypad (two for  
power, two for control).  
Connect the gate operator’s auxiliary or radio power output  
terminals to the keypads POWER input terminals (observe  
wiring polarity).  
AKR-1  
KEYPAD  
GATE  
OPERATOR  
(BEHIND GATE)  
Connect the gate operator’s OPEN terminals to the keypad’s  
Relay #1 COMMON & N.O. terminals.  
2 WIRES FOR  
REQUEST-TO-ENTER  
FIRE  
ACCESS  
KEYSWITCH  
NOTE: For operator wiring specifics, refer to the gate  
operator’s wiring diagram.  
If a request-to-enter pushbutton or fire access keyswitch is  
going to be used, route two wires from the keypad to the  
normally open switch. Connect the wires to the normally  
open switch and to the keypad’s REQUEST-TO-ENTER and  
COMMON terminals.  
If an inhibit switch or timer is going to be used, route two  
wires from the keypad to the inhibit switch or timer relay.  
Connect the inhibit switch/timer terminals to the keypad’s  
INHIBIT and COMMON terminals.  
NOTE: If the INHIBIT input is going to be used, it must be  
programmed to select that input type. See the Programming  
Options section of this manual  
2 WIRES FROM AKR-1  
TO TRIGGER GATE OPEN  
2 WIRES FROM OPERATOR  
FOR AKR-1 POWER  
Figure 5. Gate Installation  
5
 
Door Control  
Install a low voltage electric door strike for unlocking the  
door.  
Choose a location for the power supply or transformer.  
Route two wires between the power supply and the keypad.  
Connect the power supply’s output terminals to the keypad’s  
POWER input terminals (observe wiring polarity).  
DOOR  
SENSE  
SWITCH  
2 WIRES  
FOR DOOR  
SENSE  
Route two wires between the door strike and the keypad.  
Connect one of the door strike wires to the keypad’s  
Relay #1 N.O. terminal. Connect the other door strike wire  
to the keypad’s POWER + terminal. Connect a wire between  
the keypad’s POWER - terminal and the Relay #1 COMMON  
terminal.  
If a request-to-enter pushbutton or fire access keyswitch is  
going to be used, route two wires from the keypad to the  
normally open switch. Connect the wires to the normally  
open switch and to the keypad’s REQUEST-TO-ENTER and  
COMMON terminals.  
To use the door sense feature to detect forced entry or door  
ajar conditions, install a normally closed door switch on the  
door and route two wires from the switch to the keypad.  
Connect the door switch to the keypad’s DOOR SENSE and  
COMMON terminals.  
AKR-1  
KEYPAD  
2 WIRES  
FOR  
POWER  
If an inhibit switch or timer is going to be used, route two  
wires from the switch or timer to the keypad. Connect the  
inhibit switch/timer terminals to the keypad’s INHIBIT and  
COMMON terminals.  
FROM  
POWER  
SUPPLY  
ELECTRIC  
DOOR  
STRIKE  
2 WIRES  
FOR DOOR  
STRIKE  
NOTE: Either door sense or inhibit can be used. Both  
features cannot be used at the same time.  
Figure 6. Door Installation  
6
 
FACTORY DEFAULTS  
BASIC PROGRAMMING  
MASTER PROGRAMMING CODE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123456  
ENTRY CODE LENGTH . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 DIGITS  
REQUEST-TO-ENTER OUTPUT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . RELAY #1  
ALARM SHUNT OUTPUT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . DISABLED  
FORCED ENTRY OUTPUT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . OUTPUT #3  
DOOR AJAR OUTPUT. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . OUTPUT #4  
RELAY #1 ON TIME . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 SECONDS  
RELAY #2 ON TIME . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 SECONDS  
SOLID STATE OUTPUT #3 ON TIME. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 SECONDS  
SOLID STATE OUTPUT #4 ON TIME. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 SECONDS  
DOOR SENSE/INHIBIT INPUT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . DOOR SENSE  
KEYPAD LOCKOUT OUTPUT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . DISABLED  
KEYPAD ACTIVE OUTPUT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . DISABLED  
BEEPER SOUNDS WHEN KEY PRESSED . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . YES  
BEEPER SOUNDS DURING RELAY #1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . NO  
BEEPER SOUNDS DURING RELAY #2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . NO  
BEEPER SOUNDS DURING OUTPUT #3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . NO  
BEEPER SOUNDS DURING OUTPUT #4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . NO  
KEYPAD LOCKOUT COUNT. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 TRIES BEFORE LOCKOUT  
ANTI-PASSBACK TIME . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . NO ANTI-PASSBACK  
TRANSMITTER LEFT BUTTON ACTIVATES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . RELAY #1  
TRANSMITTER RIGHT BUTTON ACTIVATES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . RELAY #2  
TRANSMITTER TOP BUTTON ACTIVATES. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . NONE  
TRANSMITTER LOWER LEFT BUTTON ACTIVATES . . . . . . . . . . . . . . . . . . . . . . . . . . . . NONE  
TRANSMITTER LOWER RIGHT BUTTON ACTIVATES . . . . . . . . . . . . . . . . . . . . . . . . . . . NONE  
When the AKR-1 is in Programming Mode, both indicators will turn  
off until programming begins. After a programming option number is  
entered the yellow indicator will blink. This shows that the AKR-1 is  
ready to accept the new programming data. After the new data entry  
is complete, the green indicator will light while the data is being  
stored.The red indicator will light if any programming data is entered  
incorrectly, and the command will have to be fully re-entered.  
Entering Programming Mode  
The 6-digit Master Programming Code (default = 123456) is used to enter  
Programming Mode.  
Press: # 9 # Master Code  
Master Code = the current 6-digit Master Programming Code  
Exiting Programming Mode  
Press:  
* * #  
NOTE:The AKR-1 will automatically exit Programming Mode after two minutes of inactivity.  
The red indicator will light when Programming Mode is exited.  
Re-entering a Command After a Mistake  
If the red indicator lights, signaling an incorrect entry, or an incorrect key is pressed  
during programming, to clear the keypad and re-enter the command:  
Press:  
9 #  
*
Setting Entry Code Length  
Default: 4 digits  
Press: 0 3 # Length #  
Length = 1 - 6 for entry code length  
NOTE: If the Entry Code Length is going to be changed from the factory default of four  
digits, make this change first, before programming any entry codes.  
7
 
PROGRAMMING OPTIONS  
Adding a New Entry Code  
There are several AKR-1 programming options. For most installations, the factory  
set default options are sufficient. The keypad must be in Programming Mode to  
make these changes.  
Press: 0 1 # Code # Code # Relay #  
Code = The new entry code: 1-999999, depending on code length  
Relay = Relay output entry code will activate:  
1 = Relay #1 2 = Relay #2 3 = Both Relays  
Programming AKR-1 to Hold the Output  
The yellow indicator will flash quickly while the AKR-1 searches its memory for  
available space and duplicate entries. The green indicator will light when the new  
code is stored.  
Linear’s AccessKey products have a programmable “Toggle Mode” available for  
each relay and solid-state output.When an output is programmed for Toggle Mode,  
the output alternates from OFF to ON or from ON to OFF each time it is activated.  
If the new entry code chosen is already being used for another entry code, the red  
indicator will light. A new unique code needs to be entered.  
The rules for a toggle output are:  
• If the output is OFF, it will turn ON and stay on until the next activation.  
• If the output is ON, it will turn OFF and stay off until the next activation.  
Typical Programming  
With the unit in Program Mode, set the Auxiliary Relay (Relay #2) output to Toggle  
Mode using the following keystrokes:  
NOTE: Leading zeros (zeros before the code number, i.e. 0001) do not need to be entered  
when programming a new entry code.The AKR-1 will internally add any zeros to fill all  
digits determined by the entry code length setting. Leading zeros will have to be entered by  
the user when entering their code to gain access.  
Erasing a Single Entry Code  
Press: 0 2 # Code # Code #  
Code = The entry code to delete.  
Press: 2 2 # 9 9 #  
22 = Programming Step; 99 = Toggle Mode  
The yellow indicator will flash quickly while the AKR-1 searches its memory for the  
code to erase. The green indicator will light when the code is erased.  
Program all normal entry codes to use the Main Relay (Relay #1), and only  
Relay #1 as the output relay. Program the code(s) that you want to use to hold the  
output for an indefinite period to the Auxiliary Relay (Relay #2). See the following  
example that sets entry codes 1234 for normal and 5678 for toggle operation.  
Erasing All Entry Codes  
WARNING: Performing this command will remove all  
entry codes from the memory.  
1234  
NORMAL  
ENTRY CODE  
Press: 9 7 # 0 0 0 0 0 0 # 0 0 0 0 0 0 #  
Press: 0 1 # 1 2 3 4 # 1 2 3 4 # 1 #  
01 = Programming Step; 1234 = Entry Code;  
NOTE:The green indicator will light while the memory is being erased.This may take up  
to 15 seconds.  
1 = Main Relay  
Changing the 6-Digit Master Programming Code  
5678  
TOGGLE  
ENTRY CODE  
Press: 9 8 # Master Code # Master Code #  
Master Code = The new 6-digit Master Programming Code  
Press: 0 1 # 5 6 7 8 # 5 6 7 8 # 2 #  
01 = Programming Step; 5678 = Entry Code;  
New master code: _____________________  
2 = Auxiliary Relay  
8
 
Select Forced Entry Output  
Sets which output activates if the DOOR SENSE input opens before access is  
granted. This output is not timed.  
Default: Output #3  
Typical Toggle Mode Wiring  
For devices triggered by a normally open circuit, wire the contacts of the Main  
and Auxiliary Relays in parallel (see the Figure below). Either relay will be able to  
trigger the access device. Entry codes programmed for the Auxiliary Relay will be  
able to hold the output on.  
Press: 1 1 # Output #  
Output = Output to Activate (0-4)  
1 = Relay #1 2 = Relay #2 3 = Output #3 4 = Output #4 0 = No Output  
Select Door Ajar Output  
Sets which output activates if the DOOR SENSE input stays open 60 seconds after  
access is granted. This output is not timed.  
Default: Output #4  
N.O.  
ACCESS  
DEVICE  
MAIN  
RELAY  
COMMON  
Press: 1 2 # Output #  
Output = Output to Activate (0-4)  
N.C.  
AKR-1  
OUTPUTS  
N.O.  
EITHER RELAY CAN TRIGGER  
AUXILIARY  
RELAY  
1 = Relay #1 2 = Relay #2 3 = Output #3 4 = Output #4 0 = No Output  
THE ACCESS DEVICE  
COMMON  
Select Keypad Lockout Output Default: No Output  
Sets which output activates when the keypad is “locked out” after too many  
N.C.  
incorrect entry code attempts. The lockout time is 60 seconds.  
Select Door Sense or Inhibit Input Default: Door Sense  
The input on Terminal #14 can be programmed for DOOR SENSE or INHIBIT.  
Press: 1 3 # Output #  
Output = Output to Activate (0-4)  
Press: 1 0 # Input#  
Input = 0 for Door Sense, = 1 for Inhibit  
1 = Relay #1 2 = Relay #2 3 = Output #3 4 = Output #4 0 = No Output  
Select Keypad Active Output Default: No Output  
Sets which output activates when any keys are pressed. This output is timed. If  
When programmed for DOOR SENSE, if an open condition on the input occurs  
before access is granted (with an entry code, transmitter or with the request-to-  
enter input) a FORCED ENTRY output will occur. If an open condition remains 60  
seconds after a relay activation for access, a DOOR AJAR output will occur.  
toggle mode is selected for the output, the timer value defaults to 2 seconds.  
Press: 1 4 # Output #  
Output = Output to Activate (0-4)  
When programmed for INHIBIT, a closed condition on the input will prevent  
Relay #1 from activating when access is requested (with an entry code or  
transmitter). This mode is typically used with an external timer to disable the  
access device at certain times.  
1 = Relay #1 2 = Relay #2 3 = Output #3 4 = Output #4 0 = No Output  
9
 
Press: 2 4 # Seconds #  
Seconds = Output time in seconds (0-60), 99 = Toggle mode  
Select Alarm Shunt Output  
Default: No Output  
Sets which output activates during the time access is granted. (Use this output  
to shunt alarm contacts attached to the access door.) This output may be timed  
or toggled.  
Beep Sounds on Keystrokes  
Selects whether or not the keypad beeps as each key is pressed.  
Default: Yes  
Press: 1 5 # Output #  
Output = Output to Activate (0-4)  
Press: 4 0 # Sound #  
Sound = 1 for Yes, = 0 for No  
1 = Relay #1 2 = Relay #2 3 = Output #3, 4 = Output #4 0 = No Output  
Beep Sounds During Relay #1  
Selects whether or not the keypad beeps during Relay #1 activation.  
Default: No  
Select Request-to-Enter Output Default: Relay #1  
Sets which output activates when the Request-to-Enter input is grounded. This  
Press: 4 1 # Sound #  
Sound = 1 for Yes, = 0 for No  
output may be timed or toggled.  
Press: 1 6 # Output #  
Output = Output to Activate (0-4)  
Beep Sounds During Relay #2  
Selects whether or not the keypad beeps during Relay #2 activation.  
Default: No  
1 = Relay #1 2 = Relay #2 3 = Output #3 4 = Output #4 0 = No Output  
Press: 4 2 # Sound #  
Sound = 1 for Yes, = 0 for No  
Relay #1 On-time Default: 2 Seconds  
Sets the length of time Relay #1 activates when triggered.  
Beep Sounds During Output #3  
Selects whether or not the keypad beeps during Output #3 activation.  
Default: No  
Press: 2 1 # Seconds #  
Seconds = Output time in seconds (0-60), 99 = Toggle mode  
Press: 4 3 # Sound #  
Sound = 1 for Yes, = 0 for No  
Relay #2 On-time Default: 2 Seconds  
Sets the length of time Relay #2 activates when triggered.  
Beep Sounds During Output #4  
Selects whether or not the keypad beeps during Output #4 activation.  
Default: No  
Press: 2 2 # Seconds #  
Seconds = Output time in seconds (0-60), 99 = Toggle mode  
Press: 4 4 # Sound #  
Sound = 1 for Yes, = 0 for No  
Solid-state Output #3 On-time Default: 2 Seconds  
Sets the length of time Output #3 activates when triggered.  
Keypad Lockout Count  
Sets the number of incorrect entry code attempts allowed before the keypad “locks  
Default: 3 Tries  
Press: 2 3 # Seconds #  
Seconds = Output time in seconds (0-60), 99 = Toggle mode  
out”.  
Solid-state Output #4 On-time Default: 2 Seconds  
Sets the length of time Output #4 activates when triggered.  
Press: 5 0 # Attempts #  
Attempts = Number of attempts before lockout (2-7)  
10  
 
Press: 9 0 # TX ID # Status #  
TX ID = 1-65535  
Status = 0 for Suspend, = 1 for Reactivate  
Anti-passback Time  
Sets the length of time an entry code or transmitter will not function after it is  
Default: No Anti-passback  
used.  
Selecting the Facility Codes  
Default: Ignore Facility Code  
Press: 5 1 # Minutes #  
Minutes = Time in Minutes (1-4), 0 = No Anti-passback  
Facility Codes increase security by requiring the Facility Code as well the TX ID  
code to match before access is granted. Up to four Facility Codes can be entered.  
The Facility Code number is labeled on the box of block coded transmitters. Enter  
the Facility Code number (1-15) for each transmitter block added to the AKR-1.  
RADIO PROGRAMMING  
The following programming steps are used to add, remove, suspend,  
and configure block coded transmitters used with the AKR-1.  
Programming of individual (non-block coded) transmitters is  
not supported by the AKR-1.  
Press: 6 0 # Location # Code #  
Location = Facility Code Memory Location (1-4)  
Code = Facility Code number (1-15), 0 = Ignore transmitter Facility Codes  
Add Transmitter Block(s)  
Add MGT Obstacle Transmitter  
Sets the starting and endingTX ID numbers for up to four blocks of pre-programmed  
transmitters. Enter this command up to four times to select TX IDs for transmitter  
blocks one, two, three, and four. Up to 480 transmitters total, distributed in any  
quantity between the blocks, can be added to the AKR-1’s memory.  
Programs a Model MGT obstacle transmitter into the AKR-1. Locate the MGT  
ID and facility codes on a label inside the MGT enclosure. See previous section  
(Selecting the facility codes) to enter the MGT facility code. Refer to the MGT  
Obstacle Transmitter Operation section of this manual and the MGT Installation  
Instructions for details on MGT transmitter operation. To enter MGT ID:  
Press: 8 0 # Start ID # End ID #  
Start ID = 1-65535  
End ID = 1-65535  
Press: 9 9 # ID # ID #  
ID = 1 - 65535  
Erase Transmitter Block(s)  
Erase MGT Obstacle Transmitter  
Removes a Model MGT obstacle transmitter from the AKR-1 memory.  
This command will erase all transmitters from memory. Transmitter blocks cannot  
be erased individually. Single transmitters can be suspended from operation using  
the Suspend/Reactivate command.  
Press: 9 5 # 0 0 0 0 0 0 # 0 0 0 0 0 0 #  
Select Left Button Output  
Default: Relay #1  
Press: 9 1 # 0 0 0 0 0 0 # 0 0 0 0 0 0 #  
Suspend/Reactivate an Individual Transmitter  
This command suspends (prevents transmitter from being used), or reactivates  
(un-suspends) the designated transmitter. NOTE:This command will effect the first  
occurrence of the TX ID in memory. If, by rare chance, duplicate TX ID numbers  
occur in different transmitter blocks, contact Linear Technical Services for details  
on how to suspend/reactivate individual transmitters.  
Sets which relay output activates when a transmitter’s left button is pressed. This  
setting effects all transmitters used with the AKR-1. See Figure 7 for transmitter  
button designations for various models.  
Press: 7 1 # Output #  
Output = Output to Activate (0-3)  
1 = Relay #1 2 = Relay #2 3 = Both Relays 0 = No Output  
11  
 
BOTH  
FUNCTION  
AS LEFT  
BUTTON  
Select Right Button Output  
Default: Relay #2  
Sets which relay output activates when a transmitter’s right button is pressed. This  
setting effects all transmitters used with the AKR-1. See Figure 7 for transmitter  
button designations for various models.  
LEFT  
BUTTON  
LEFT  
BUTTON  
Press: 7 2 # Output #  
Output = Output to Activate (0-3)  
ACT-31  
1 = Relay #1 2 = Relay #2 3 = Both Relays 0 = No Output  
SINGLE-CHANNEL  
TRANSMITTERS  
ACT-21  
Select Top Button Output  
Default: No Output  
MDT  
Sets which relay output activates when a transmitter’s top button is pressed. This  
setting effects all transmitters used with the AKR-1. See Figure 7 for transmitter  
button designations for various models.  
TOP  
BUTTON  
BOTH EQUALS  
TOP BUTTON  
RIGHT  
BUTTON  
Press: 7 3 # Output #  
Output = Output to Activate (0-3)  
RIGHT  
BUTTON  
1 = Relay #1 2 = Relay #2 3 = Both Relays 0 = No Output  
LEFT  
BUTTON  
LEFT  
BUTTON  
Select Bottom-left Button Output  
Default: No Output  
ACT-22  
Sets which relay output activates when a transmitter’s bottom-left button is  
pressed. This setting effects all transmitters used with the AKR-1. See Figure 7 for  
transmitter button designations for various models.  
THREE-CHANNEL  
TRANSMITTERS  
MDT-2  
TOP  
BUTTON  
RIGHT  
BUTTON  
Press: 7 4 # Output #  
Output = Output to Activate (0-3)  
LEFT  
BUTTON  
BOTTOM-LEFT  
BUTTON  
1 = Relay #1 2 = Relay #2 3 = Both Relays 0 = No Output  
RIGHT  
BUTTON  
LEFT  
BUTTON  
Select Bottom-right Button Output  
Default: No Output  
BOTTOM-RIGHT  
BUTTON  
Sets which relay output activates when a transmitter’s bottom-right button is  
pressed. This setting effects all transmitters used with the AKR-1. See Figure 7 for  
transmitter button designations for various models.  
BOTTOM-RIGHT  
BUTTON  
BOTTOM-LEFT  
BUTTON  
ACT-34  
FOUR-CHANNEL  
TRANSMITTER  
FIVE-CHANNEL  
TRANSMITTER  
Press: 7 5 # Output #  
Output = Output to Activate (0-3)  
MDT-4  
1 = Relay #1 2 = Relay #2 3 = Both Relays 0 = No Output  
Figure 7. Transmitter Button Designations  
12  
 
Master Reset  
Solid State Outputs  
CAUTION: Performing a master reset will clear  
The two solid state outputs (Output #3 & Output #4) can be  
programmed to activate during various conditions. These outputs  
can be used to activate indicators or sounders. See Figure 8 for  
wiring examples using the solid state outputs.  
the entire memory of the AKR-1 and return all  
programmable options to the factory default values.  
ALL ENTRY CODES AND TRANSMITTERS WILL BE  
ERASED.  
AKR-1  
6
STEP 1 Disconnect power from the keypad.  
STEP 2 Press and hold down the * and # keys.  
STEP 3 Apply power to the keypad, continue holding the keys  
down until the red indicator starts flashing.  
POWER  
ELECTRONIC  
BEEPER  
1K  
W
1K  
W
STEP 4 Release the keys. The red and yellow indicators will  
remain lit until the process is complete, then the yellow  
indicator will go out.  
LED  
LED  
EACH  
OUTPUT  
100 mA  
MAXIMUM  
OUTPUT #3  
OUTPUT #4  
4
5
Resetting the Master Code  
STEP 1 Open the AKR-1 case.  
EXAMPLE 1: OUTPUT #3 LIGHTS AN LED,  
OUTPUT #4 LIGHTS AN LED AND SOUNDS A BEEPER  
STEP 2 Locate jumper JP2. This jumper is used to reset the  
master code.  
STEP 3 With power applied to the keypad, remove jumper JP2.  
The keypad will begin to beep, signaling that the code  
has been reset.  
STEP 4 Replace jumper JP2. THE MASTER PROGRAMMING  
CODE IS NOW 123456.  
EACH  
OUTPUT  
100 mA  
MAXIMUM  
OUTPUT #3  
OUTPUT #4  
4
LOW VOLTAGE  
LAMP  
POWER  
SOURCE  
5
N.O. ZONE  
ALARM PANEL  
COMMON  
END-OF-LINE  
RESISTOR  
COMMON  
GROUND  
8
EXAMPLE 2: OUTPUT #3 LIGHTS A LAMP POWERED FROM AN EXTERNAL  
SOURCE, OUTPUT #4 TRIGGERS A NORMALLY OPEN ALARM PANEL ZONE  
Figure 8. Using Solid State Outputs  
13  
 
Beeper Sound Level  
Locking Keypad  
After the installation is complete. Lock the keypad using the keylock  
(see Figure 10).  
The keypad’s beeper can be set to low or high level.  
If the keypad’s beeper is too loud for the keypad’s location,  
remove jumper JP1 (see Figure 9).  
REMOVE JUMPER JP1 TO  
REDUCE THE BEEPER  
VOLUME  
HOOK KEYPAD  
ONTO BACKPLATE  
USE KEY TO  
LOCK KEYPAD  
Figure 10. Locking the Keypad Case  
Figure 9. Removing the Beeper Jumper  
14  
 
AKR-1 OPERATION  
With Entry Code  
YELLOW LED WILL LIGHT  
DURING KEYPAD LOCKOUT IF  
TOO MANY INCORRECT CODES  
ARE ENTERED  
Users of the AKR-1 have up to 40 seconds to key in their  
entry code.  
RED LED TURNS  
GREEN WHEN  
ACCESS IS GRANTED  
Up to eight seconds are allowed between each keystroke.  
All digits of the entry code must be entered. Example: If the  
code is 0042, the user must enter “0 0 4 2”.  
If the wrong key is pressed, pressing the key will reset the  
keypad. The correct code can then be re-entered.  
After a correct code is entered, the red indicator will  
turn green and the programmed relay will activate for the  
programmed time.  
*
If the number of incorrect codes entered exceeds the  
keypad lockout count, the yellow indicator will light,  
indicating that the keypad is locked out. The lockout will  
remain for one minute.  
After a valid code has been entered, it will be unusable until  
the anti-passback time expires.  
With Wireless Transmitter  
Activate a wireless transmitter within radio range (up to 300  
feet) of the AKR-1.  
After a valid transmitter is decoded, the keypad will beep,  
the red indicator will turn green, and the programmed relay  
will activate for the programmed time.  
PRESS STAR KEY TO  
RESET KEYPAD IF THE  
WRONG KEY IS PRESSED  
USERS HAVE UP TO  
40 SECONDS TO ENTER  
THEIR COMPLETE CODE  
After a transmitter has been used to gain access, it will be  
unusable until the anti-passback time expires.  
Figure 11. Operating the AKR-1  
15  
 
MGT OBSTACLE TRANSMITTER OPERATION  
One Model MGT obstacle transmitter can be programmed into the AKR-1. The  
MGT is triggered with a safety edge contact and will activate the AKR-1 Relay #2  
for the programmed length of time.  
RADIO TEST MODE  
A special mode is provided to test transmitters and determine if there is radio  
frequency interference present. The keypad will function normally while it is in  
Radio Test Mode. To enter Radio Test Mode, use the following command:  
NOTE: If an MGT transmitter is programmed, all other transmitters or entry code activations  
programmed for Relay #2 will be blocked.  
Press the , # , and “0” buttons  
*
together for two seconds  
MGT Supervisory Mode  
If an MGT supervisory condition occurs the AKR-1 will beep every 5 seconds. In  
addition, all users will have to enter their entry code twice (within one minute), or  
activate their transmitter twice (within ten seconds) to request access.  
The AKR-1 will beep once when the Radio Test Mode is entered. The keypad’s  
yellow indicator will blink quickly when radio signals are detected. If a Linear  
MegaCode transmitter is detected, the AKR-1 will beep once when the transmission  
is decoded. The AKR-1 will automatically exit Radio Test Mode 45 seconds after  
the last MegaCode signal is decoded.  
The MGT can monitor and produce three supervisory conditions: low battery, case  
tamper/loop fault, and status. To determine the supervisory condition place the  
AKR-1 in MGT supervisory mode, the same command is used to exit this mode:  
YELLOW LED WILL FLASH  
AS RADIO SIGNALS ARE  
DETECTED  
Press the , # , and “2” buttons  
*
While in MGT Supervisory Mode, the following conditions can be displayed:  
together for two seconds  
Low Battery  
If the transmitter detects a low battery, it will send a low battery supervisory report.  
The keypad’s yellow indicator will blink.  
Tamper/Loop Fault  
If the transmitter case is opened or the safety edge contact becomes defective,  
it will send a tamper/loop fault supervisory report. The keypad’s red indicator will  
blink.  
ACTIVATE TRANSMITTER  
Status  
Status reports are sent every hour. If no status reports are received for eight hours,  
a status exception condition occurs. The keypad’s green indicator will blink.  
UNIT WILL BEEP WHEN A  
MEGACODE TRANSMITTER  
IS DECODED  
Figure 12. Radio Test Mode  
16  
 
SPECIFICATIONS  
MECHANICAL  
LINEAR LIMITED WARRANTY  
This Linear product is warranted against defects in material and  
workmanship for twelve (12) months. The Warranty Expiration  
Date is labeled on the product. This warranty extends only to  
wholesale customers who buy direct from Linear or through Linear’s  
normal distribution channels. Linear does not warrant this product  
to consumers. Consumers should inquire from their selling dealer  
as to the nature of the dealer’s warranty, if any. There are no  
obligations or liabilities on the part of Linear corporation for  
consequential damages arising out of or in connection with use  
or performance of this product or other indirect damages with  
respect to loss of property,revenue,or profit,or cost of removal,  
installation, or reinstallation. All implied warranties, including  
implied warranties for merchantability and implied warranties for  
fitness, are valid only until Warranty Expiration Date as labeled on  
the product. This Linear Corporation Warranty is in lieu of all  
other warranties express or implied.  
Case dimensions: 4.00” W x 7.00” H x 3.00” D  
ELECTRICAL  
Voltage: 12-24 Volts AC or DC  
Current: 10 mA typical, 150 mA maximum  
Outputs: Relay #1  
Form “C” 5 Amps @ 24 Volts maximum  
Relay #2  
Form “C” 1 Amp @ 24 Volts maximum  
Solid state outputs (Outputs #3 & #4)  
Short-to-common 100 mA  
@ 24 VDC maximum  
RADIO  
All products returned for warranty service require a Return Product  
Authorization Number (RPA#). Contact Linear Technical Services at  
1-800-421-1587 for an RPA# and other important details.  
Frequency: 318 Mhz 500 KHz @ 23°C  
318 MHz 1 MHz -30°C to +65°C  
RF 3db Bandwidth: 4 MHz Typical  
Sensitivity: -95 dBm Minimum  
®
Encoding: Linear MegaCode Format  
ENVIRONMENTAL  
Temperature: -22°F to 149°F (-30°C to 65°C)  
Humidity: 5% to 95% non-condensing  
17  
 
IMPORTANT !!!  
Linear radio controls provide a reliable communications link and fill  
an important need in portable wireless signaling. However, there are  
some limitations which must be observed.  
FCC NOTICE  
Changes or modifications not expressly described in this manual  
or approved by the manufacturer could void the user’s authority to  
operate the equipment.  
For U.S. installations only: The radios are required to comply  
with FCC Rules and Regulations as Part 15 devices. As  
such, they have limited transmitter power and therefore  
limited range.  
A receiver cannot respond to more than one transmitted  
signal at a time and may be blocked by radio signals that  
occur on or near their operating frequencies, regardless of  
code settings.  
Changes or modifications to the device may void FCC  
compliance.  
Infrequently used radio links should be tested regularly to  
protect against undetected interference or fault.  
This equipment has been tested and found to comply with the limits  
for a Class B digital device, pursuant to Part 15 of the FCC Rules.  
These limits are designed to provide reasonable protection against  
harmful interference in a residential installation. This equipment  
generates, uses and can radiate radio frequency energy and, if not  
installed and used in accordance with the instructions, may cause  
harmful interference to radio communications. However, there is no  
guarantee that interference will not occur in a particular installation.If  
this equipment does cause harmful interference to radio or television  
reception, which can be determined by turning the equipment off  
and on, the user is encouraged to try to correct the interference by  
one or more of the following measures:  
Reorient or relocate the receiving antenna.  
Increase the separation between the equipment and  
receiver.  
A general knowledge of radio and its vagaries should be  
gained prior to acting as a wholesale distributor or dealer,  
and these facts should be communicated to the ultimate  
users.  
Connect the equipment into an outlet on a circuit different  
from that to which the receiver is connected.  
Consult the dealer or an experienced radio/TV technician  
for help.  
Copyright © 2002 Linear Corporation  
217350 D  
 

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